AA HOT BARS:
These aren't as terrible as your pre-loaded spell book, but you still
need to work on these a bit. Make a third bar, and eventually you might
end up with a 4th, 5th, and maybe even a 6th.(I personally play with 6)
Your preloaded AA's:
Ancestral Aid - increases your parties healing and melee
statistics. Click this every 12 minutes. Especially if in a group. This
is non-negotiable in becoming a badass Shaman, just do it. (at higher levels I save this for named mobs)
Ancestral Guard - Absorbs a portion of damage you'd take
for a short time. Helps you be able to tank a little bit. (Mostly played
on the tank, but is a good OH SHIT AA, if you're getting clobbered on.)
Cannibalization - This is your life line, your never ending
MP. Learn to love this AA. it's your bread and butter to continue on.
Especially later on(level 110), when this is maxed.
Forceful Rejuvenation - Refreshes most spells in your spell
book instantly. This is an oh sh*t! AA. I've used it in order to get my
heals back when one wasn't available to help save myself from dying.
It's sorta situational, and I don't use it much at 105 anymore, but it
will save you before then.
Malosinete - Lowers resistances by 66 for 2 minutes. You'll be using this a lot so that your DoTs do more damage.
Radiant Cure - Pretty much removes debuffs received from
enemy mobs, I use this more in EoK areas than I did first starting out.
It is super useful. (Pretty useless in Ring of Scale from as far as I
can tell, but up to 105 mobs it's great.)
Silent Casting - reduces hatred by 85% by your spells for 1
minute. This is basically if you're stealing aggro from a tank, you
click this and it will help quell your aggro. If you're melee attacking
along with your DoTs in a group, or if you're using your pet to tank,
this will keep the situation under control if you time it properly.
(With the recent Shaman nerf to the DoTs, it's almost impossible to
steal aggro now, which is good. Also kind of made me never use this
also.)
Spirit Call - Pet spam the mob. If you send your regular pet
in to attack a mob and then click this, make sure you use your Tailsman
of the Lynx so that there is a greater chance for crits by all the
pets. Also when you get higher leveled, Tailsman of the Lynx will be
replaced by Roar of the Lion.(Just so no one in comments asks why I
didn't mention this, there's always one)
Spiritual Channeling - use HP for MP for 3 minutes. Okay
so some might be wondering what the use for this is. When I am in a
group sometimes I lose sight of my mana and it drops to 20-30%, I pop
this bad boy, and and cannibalize to get my mana back up. Soloing you
probably won't use this much.
Union of Spirits - Instantly heals target, Heals over
Time(HoT), and increased melee statistics. I used to use this on myself
when soloing, but now I'm mostly in groups, so I add the tank/pet in
Extended Target Window 1, and made a macro for this which is below:
/timer 7200,/xtarget1
/alt act 662
Virulent Paralysis - Knocks back enemy and roots them for
2.9 minutes. Learn to love this AA if you're planning on soloing. You
will use this a lot in that case, in groups it's mainly to knock back an
add if you don't have crowd control from per say an Enchanter.
Added AA's to the hot bar I recommended creating:
Tranquil Blessing - Next beneficial spell you cast is cast
on all within a radius of you at double mana cost. You can do Mass Group
Buffs(MGB's) with this. Pretty useful. I do this while wondering around
and see groups of players. Just to be known as a generous Shaman. I
will touch on the buff spell book later in the guide.
Focus of Arcanum - Helps your level 95 and lower spells not
be resisted. Until higher levels you will NEED this, especially if you
get lucky enough to be carried or Power leveled(PL'd) through some tough
areas by higher level characters.
Rabid Bear - Boosts offensive capabilities for 5 minutes.
Use this if you are attacking the mob melee style. Higher ranks make
this even better. Best if used for burning named or as a "HOLY CRAP" if
getting melee pounded to allow an escape or if you can take the mob
yourself.
Inconspicuous Totem - Basically the Shaman's FD. Makes you
an immobile totem that makes level 89 and lowers NPCS forget about
you.At higher ranks this becomes super awesome. I can't even tell you
how many times I have been able to IT, when my party was going to wipe
and then invis, drag corpses, and rez everyone; saving a whole lot of hassle.
Sometimes I even use this real quick if I'm attracting too much aggro,
then remove the buff from my buff list and it will allow you to move
freely again and GTFO or go back to beating on mobs. Very rarely do I do the latter.
Shrink - This shrinks you allowing to move around easily in
tight quarters. If you end up raiding you'll be using this A LOT. It's
just good to have.
Call of the Ancients - Summons a stationary ward that heals everyone around it. Use this mostly during named mobs.
Dampen Resistance - Improves resist mod by 25-75 for 30 seconds. Another named mob AA.
Turgur's Swarm - slows target's melee attack speed for 8
minutes. THIS is needed to be cast on every mob, EVERY mob.SERIOUSLY EVERY-FUCKING-MOB. It's never
acceptable to not play this on a mob. If you're ever gonna play in groups, this is your main objective. Slowing mobs.
Other Alternate Abilities(AAs) I use:
Spirit of Urgency - a giant cat appears for 15 seconds and
has a chance to stun the mobs you are fighting. It also drops all aggro
from whoever is getting beat on. I use this if the tank dies some how
and starts attacking me.
Spiritual Rebuke - Pushes back and roots up to 8 enemies
for 2 minutes. I use this if multiple mobs are coming at me. Then I
usually have enough time to Inconspicuous Totem or gate out. Sometimes I
use it also to have fun in DHHA's and test my tank/healing abilities.
Just don't use this in cities...
Read through your AAs, learn them, live them. There's quite a few
they don't give you that are pretty awesome. But I thoroughly suggest
getting to max level and having auto grant on(this is why I suggested All Access, auto grant stops at a specific level)
then getting at least to 10-20% into max level before grinding AAs....
Thursday, September 1, 2016
AA Hot Bars
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment