Thursday, September 1, 2016

Spells

 SPELLS

What you'll notice is many of your spells every expansion for a while are really just updated versions of one another. A lot of the even have similar names. I.E. Talisman of "Unwavering", "Enduring", etc. They're synonyms of one another. Or many of your healing spells will be similar "squalls", "renewal", "regeneration" Once you are familiar with this, when you are updating your spells you should become more comfortable with what is replacing what for your current level.

It doesn't matter if they are RK. II or RK.III at first. Just worry about obtaining the spell, and eventually obtaining the RK.II. RK,III spells are obtained through raiding. Rk. II are gained by killing named mobs. The regular spells can be obtained from a merchant in the respective expansion. If you do not plan on raiding ever the highest spell type you can obtain is RK.II

Of course you remember this atrocious spell book from when you first started:
  1. Breath of Queen Malarian
  2. Pocus
  3. Nectar of the Slitheren
  4. Mojo
  5. Blood of Jaled'Dar
  6. Dannal's Mending
  7. Shadow of Renewal
  8. Halcyon Whisper
  9. Antecedent's Intervention
  10. Talisman of the Lynx
  11. Aina's Faithful
  12. Petrifying Earth
When all is said and done, your regular spell book should look something like this at 105:
  1. Reckless Regeneration Rk. II
  2. Reckless Restoration
  3. Spiritual Swell Rk. II
  4. Krasir's Recourse Rk.II
  5. Historian's Intervention Rk.II
  6. Krasir's Mending Rk.II
  7. Hemocoraxius' Pandemic Rk. II
  8. Sraskus' Curse Rk.II
  9. Livio's Malosenia Rk.II
  10. Garugaru Rk. II
  11. Chaotic Venom Rk. II
  12. Roar of the Lion
1-2 are target heals, 2-4 are group HoT, 5 is your Oh SH*T heal, (This will be used on yourself primarily if you are soloing. If you are moloing or have a tank this will more than likely be used on them or your mercenary) 6 is another target heal/, 7-11 are your DoTs, and 12 is your make everyone hit harder and a slight heal.

Make sure you upgrade your spells every chance you get. It's vital. Level 85-90 spells will be worthless in the later expansions.

At 110 right now my spell book looks like this:(Like before can be whatever you want)
  1.  Reckless Rejuvenation Rk.II
  2. Eyrzekla's Mending Rk. II
  3. Prehistoric Intervention Rk. II
  4. Eyrzekla's Recourse Rk. II
  5. Cloud of Renewal Rk. II
  6. Shear of Renewal Rk.III
  7. Tribal Bargain Rk. II
  8. Incapacity Rk. II
  9. Mawmun's Venom Rk. II
  10. Erogo's Curse Rk. II
  11. Scorpikis Blood Rk.II
  12. Roar of the Lion
  13. Hoshkar's Malady Rk. II
First of all RoS gave the ability to send 150 AA on Mnemonic Retention, which gives an added spell gem. 1-2 are target heals that use a slight bit of mana and your own hp to heal the target. I find these super beneficial if a tank is dropping below 50%, this will boost them anywhere between 70%-100% hp. 3-6 are HoTs. 7 is a mini cannibalization. 8 is cast on the tank. It has a chance to slow the mobs attack speed by 25% and a small heal. Cast this on the tank a lot. 9-11 are DoTs. 12. make everyone hit harder and a slight heal. 13. Another DoT

These are NOT set up for raids. But group/boxing play.

At 115 a good example of a healing based spell book is:(Again can be what you want this is merely a template)
  1. Ennui Rk.II
  2. Spectre of Renewal Rk.II
  3. Ancient Bargain Rk. II
  4. Wintry Gift Rk. II
  5. Primordial Intervention
  6. Frenzied Growth Rk. II 
  7. Zrelik's Recourse Rk. II
  8. Reckless Renewal Rk. II
  9. Reckless Rejuvenation Rk. II
  10. Reckless Regeneration Rk. II
  11. Spiritual Squall Rk. II
  12. Dissident Roar
  13. Chaotic Poison Rk. II
If you want to try and take on a more Hybrid role you can replace 2 of the heals for DoTs, for example:
  1. Ennui Rk.II
  2. Spectre of Renewal Rk.II
  3. Ancient Bargain Rk. II
  4. Wintry Gift Rk. II
  5. Primordial Intervention
  6. Frenzied Growth Rk. II 
  7. Evil Eye Rk. II
  8. Reckless Renewal Rk. II
  9. Reckless Rejuvenation Rk. II
  10. Marlek's Curse Rk. II
  11. Spiritual Squall Rk. II
  12. Dissident Roar
  13. Chaotic Poison Rk. II
Or you have been blessed by being grouped with an actual Cleric, another Shaman, or your group is competent/strong enough to handle less heals you get to do my personal favorite...DPS spell book:
  1. Malvus's Malady Rk. II
  2. Spectre of Renewal Rk. II
  3. Ancient Bargain Rk. II
  4. Wintry Gift Rk. II
  5. Elikakatar's Pandemic Rk. II
  6. Narandi's Spear Of Venom Rk. II 
  7. Evil Eye Rk. II
  8. Reckless Renewal Rk. II
  9. Svartmane's Affliction Rk. II
  10. Marlek's Curse Rk. II
  11. Spiritual Squall Rk. II
  12. Chaotic Poison Rk. II
HEALING
  1. Put the tank in the Extended Target Window 1. If you are soloing, put your pet there. If you are moloing and the merc is a tank, put them there. Use and abuse the extended target window.
  2. Healing will get you groups easy, but to me it is boring. ZzZzZ. Easy none-the-less though.
  3. If you are healer of your group. Chain heal. Spam heals, your spell book should remain gray. Non-negotiable. Just keep clicking heals, get in a rhythm and let it roll.
  4. Play with the mentality of, if the tank dies you die. Even if it isn't true. I find it better to play this way because it keeps me alert.
I set up two healing macros to make it even easier:

Heal[Target]:
/cast 1
/cast 2
/cast 6

Heal[Group]:
/cast 3
/cast 4
/cast 5

I rotate clicking those two hot bar buttons while the tank is targeted through the Extended Target Window. When it is getting super bad, lets say the tank drops to 50-60% HP I have another Macro for that situation:

UoS AG [XT1]:
/timer 7200,/xtarget1
/alt act 662
/pause 7,/alt act 614
/cast 3

Just keep an eye on your HP if you're soloing, and everyone's HP if you're in a party, when in doubt you can add everyone to Extended Target Window(XTW), but it probably won't be necessary. That's pretty much how I heal, it may be sloppy but it gets the job done.

Since originally writing this, my method above may work well, but I changed my style a bit. I still use the macros but I don't just spam heal anymore. I systematically heal, If the tank drops below 70%, I hit him with a reckless regeneration or Eyrzekla's Mending. If more than one person is taking damage, IE. DPS is taking aggro from the tank(It happens) I hit a HoT, usually Eyrzekla's Recourse. After a mob dies, I heal the tank to 100% so they are ready for the next mob. Healing is pretty easy once you become accustomed to it.

BUFFS

Right out of the box Heroic 85 Shaman's buff aren't really going to do much for level 85+, but you can buff lowbies. After going through spell book this is what I came up with:

      1. Talisman of Unity
      2. Talisman of the Resolute (Faster heals)
      3. Spirit of Scale(Spirit of Tala'Tak for your level.)
      4. Tailsman of Celerity(Eventually get the AA at level 96, RoF)

When you get to level 95+, 105 would be ideal this is what I use:
  1. Talisman of Kolos' Unity(replaced your regular Tailsman of Unity spell, you can get this at level 95)
  2. Talisman of Tribunal - Shields party from poison and disease for 2:30:00, pretty useful for dealing with names and mobs that like to debuff, you can get this at 104.
  3. Talisman of Celerity I - Increased movement and melee speed(Haste) for 00:36:00
  4. Talisman of Faithful - Hastens groups natural healing, helps group recover HP faster for 00:36:00
  5. Spirit of Tala'Tak - Increases groups run and attack rating for 00:36:00
The unity spells cast a few buffs in itself. The text says, "(The text on this says "Fills your group with a preeminent foresight, mammoth's force, imperative focusing, and a spirit of resolve. These effects will improve their avoidance, melee damage, maximum hit points, strength, dexterity, stamina and maximum endurance", so I know this seems like not a lot but by time your done you'll have given everyone what they need from the Shaman.

If you're feeling nice you can go to where ever the lag piles is on your server and buff everyone using Mass Group Buff. The people of Norrath will be grateful.

Also, you need to cast Tranquil Blessing before each spell, you need to cast Tranquil Blessing before each spell, I believe it's like a 30 second cool down.

You can load the spell book and make a simple macro for this:

Buff Macro 1:
/alt act 992
/cast 1
/pause 300,/alt act 992
/cast 2

Buff Macro 2:
/alt act 992
/cast 3
/pause 300,/alt act 992
/cast 4

There ya go, you can Mass Group Buff using macros. It's even easier for your group.

Group Buff Macro:
/cast 1
/pause 22,/cast 2
/pause 22,/cast 3
/pause 22,/cast 4

One and two click buttons, and you can choose everyone or your group. Pretty cool!

At 110 your buffs will be:
  1. Talisman of the Wulthan (Upgraded Unity spell)
  2. Talisman of the Unwavering (Upgraded Talisman of the Faithful)
  3. Thorn Wilting(on yourself if soloing, on the tank if in group)
  4. AA Talisman of Celerity I
  5. AA Preincarnation I
  6. AA Visionary Unity(Chance to proc swarm pets on DD or DoT spell casts)
The first 4 are group buffs, the last two are self buffs. That's pretty much it as far as buffs go.

The 115 buffs will be:
  1. Talisman of the Ry'Gorr (Upgraded Wuthan spell)
  2. Talisman of the Enduring (Upgraded Talisman of the Unwavering)
  3. Thorn Wilting(on yourself if soloing, on the tank if in group)
  4. AA Talisman of Celerity I
  5. AA Preincarnation I
  6. AA Visionary Unity(Chance to proc swarm pets on DD or DoT spell casts)

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